NES · 1985
Super Mario Bros.
An early NES landmark with precise platforming, an alternating two-player mode, and eight worlds that helped define the side-scrolling genre.
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NES · 1985
An early NES landmark with precise platforming, an alternating two-player mode, and eight worlds that helped define the side-scrolling genre.
Open archive entryNES · 1987
A 1987 NES action-adventure that sends Link across Hyrule's open overworld and item-driven dungeons with unusually little hand-holding.
Open archive entryGenesis · 1992
Sonic the Hedgehog 2 (Sega Genesis, 1992) is the faster, bigger follow-up that added Tails and leaned into momentum-based platforming across two Acts per zone.
Open archive entrySNES · 1995
A time-traveling role-playing adventure whose Active Time Battle system, expressive cast, and brisk pacing made it an enduring SNES landmark.
Open archive entryPS1 · 1998
Kojima's stealth action debut on the original PlayStation, built around tense infiltration and cinematic set pieces.
Open archive entryGame Boy · 1998
A turn-based role-playing game for the Game Boy where players explore the Kanto region, catch and train creatures called Pokémon, and battle rival trainers.
Open archive entryPS1 · 2000
A score-driven skateboarding sequel that adds manuals, custom skaters, park creation, and denser two-minute career challenges.
Open archive entryXbox · 2001
The launch-defining Xbox shooter that paired the Master Chief's campaign with the first-party multiplayer that outlived it.
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