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PlayStation · 1997

Crash Bandicoot 2: Cortex's Revenge

Naughty Dog's sequel tightens the original's rail-based platforming around destructible crates, checkpoints, and a faster triple-jump loop.

Publisher
Sony Computer Entertainment
Format
CD-ROM
Genre
Platformer
Released
1997

01

Overview

Crash Bandicoot 2 follows the bandicoot hero as he moves through a series of linear stages designed around boxes, spinning hazards, and crystal pickups. The sequel adds a triple-jump move and expands on the first game's mix of straightforward running sections and precision platforming. Naughty Dog's design keeps the levels readable while increasing the pace and the number of secret areas tucked into the course layout.

02

Why it matters

As the second main entry in the Crash Bandicoot series, it is a useful reference point for how 1990s 3D platformers balanced difficulty with accessibility on the original PlayStation. Its level structure, built around destructible boxes and checkpoints, helped define the feel of the series for many players who encountered the game in the late 1990s.

03

The physical edition

A typical complete copy includes the CD-ROM disc and a jewel case, with the instruction manual or booklet enclosed. Packaging details can differ by region and reissue, so buyers should check the specific edition they are examining rather than assuming every copy ships with identical extras.

04

Playing it today

The game runs on original PlayStation hardware or on emulators, and the single-disc CD-ROM loads quickly enough that the rail-based levels remain easy to navigate. Its one-player focus and checkpoint system make it straightforward to pick up, though the precision platforming still rewards patience.