Intellivision · 1987
Tower of Doom
A single-player, D&D-inspired dungeon crawl that pairs top-down exploration with turn-based combat and item management.
- Publisher
- INTV
- Format
- Cartridge
- Genre
- Genre to verify
- Released
- 1987
01
Overview
You choose one of ten character classes and one of seven quests, then explore a tower whose corridors and rooms reveal themselves as you move through them. Encounters trigger a separate battle screen where you can fight a creature or attempt to bribe it with treasure you have collected. An on-screen map and inventory display track your progress, while traps and magic items with unique effects add risk to every level.
02
Why it matters
It is one of the few Intellivision titles built around class selection, inventory management, and persistent dungeon mapping, giving the console a flavor closer to a tabletop RPG than a traditional arcade game. Developed by Realtime Associates and published by INTV in 1987, it stands as a late-era entry in the system's library and a distinctive example of single-player action RPG design on 8-bit hardware.
03
The physical edition
A complete North American copy typically includes the cartridge, the cardboard box with front, back, and spine artwork, and the printed instruction manual. Regional editions and later reprints may differ in packaging, overlay, or manual content, so verify the specific version before purchase.
04
Playing it today
The original cartridge plays on a standard Intellivision console and requires only a single player; the Intellivision Flashback and Intellivision Sprint consoles also include it among their built-in or compatible titles. A digital reissue is available on Evercade within the Intellivision Collection, offering the same gameplay without requiring original hardware.